![]() ![]() If replacing lines with new ones, do you want to stick to the original VAs (voice actors) and pull source lines from other ME content or are you open to new voice actors?.You'll need to move the camera or edit facial animations to keep immersion. Do you want to replace lines with new ones you create? If so, that means you'll have to deal with facial animations that no longer match the line.Does the dialogue vary with romance status, loyalty, and/or gender? If so, that adds complications and increases workload.Do you want to completely change things, or keep the conversation mostly intact and "shuffle" things around?.What do you want to achieve with the edit? How much time are you willing to spend on it?.Doing so will save you time and frustration, and ensure you are clear about what you intend to accomplish. Lay out and organize the dialogue changes before you start editing files. If you are going to do something of this nature, start by thinking things through. However, a large dialogue overhaul like the Huerta conversation with Thane that ThaneMOD changes, or something akin to what JAM does with Starbrat, requires a significant amount of planning. If you are simply deleting a line here or there you don't need to do much planning at all (if any). ![]() The amount of planning you'll need to do is directly proportional to the amount of dialogue you are editing. In the next part of the tutorial, we'll begin editing.Īs usual, I'll assume that the modder is walking into this relatively blind/inexperienced and be as explicit as I can. The primary goal is to help you anticipate things, learn a bit from my mistakes, and provide some insights for those of you who might be interested in undertaking a large dialogue overhaul. Aspects like what files you should expect to edit, tools you'll be using, useful websites, the planning process, and an updated research post on the Dialogue Editor Tool. Part 1 of this tutorial will cover research and preparation. Things like editing Wwisebanks to add new audio, editing Face FX, camera shots, animations, adjusting model positions, and more. My hope is that this tutorial will spur more discussion, so we can all share our knowledge and start digging into some of the tougher stuff. JohnP, Deager, Fob, and SirCyxtryx have all edited dialogue and I am *certain* they know how to do things that I don't. I learned quite a bit about editing dialogue for ThaneMOD, but I don't have all the answers. It's very important that other modders chime in. Sections I anticipate creating include: Deleting/Skipping lines, Editing lines, Adding lines, Changing Ambients to Cutscenes, Tips on Audio Editing, and TLK Creation for DLC Mods. Within each section I'll cover different ways to make the edit, and everything that (I know of) related to it. Instead it will be organized by what the modder might be trying to achieve. For those reasons, this tutorial isn't going to follow a perfect series of steps to get you from point A to point B (e.g., the Codex Tutorial). I'll be reserving some posts below to help me do this - and to make linking sections of the tutorial easier.Įditing dialogue isn't necessarily difficult, but it can be a complex process due to the number of factors involved. To preserve my sanity, I'll be publishing it in parts over the next few weeks months. There's only so much time in the day and this one is going to be a a monster. Wewt, dialogue! I know some folks have been waiting for this particular tutorial and I apologize I haven't gotten to it sooner. ![]()
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